General Information

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Who are we

Founded in 2005, Gamelab is a non-profit organization devoted to create quality events where international professionals, researchers, academics, entrepreneurs and investors from the digital entertainment space get inspired and share innovative ideas and projects.

Gamelab events connect, empower and inspire the next generation of digital creators to play an active role in shaping the future of interactive playgrounds and experiences.


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The list of world-class guests and speakers that have participated in Gamelab events includes legendary creators and pioneers like Shigeru Miyamoto (Super Mario, Zelda), Hideo Kojima (Metal Gear Solid), Will Wright (The Sims), Peter Molyneux (Black & White, Fable), Mark Cerny (Marble Madness), Tim Schafer (Monkey Island), Cliff Bleszinski (Gears of War), Hironobu Sakaguchi (Final Fantasy), Trip Hawkins (Electronic Arts founder), Jade Raymond (Assassin’s Creed), Michel Ancel (Rayman), Kazunori Yamauchi (Gran Turismo), Alex Seropian (Halo), Minh Le (Counter Strike), Yu Suzuki (Shenmue), Alex Seropian (Guitar Hero), Kim Swift (Portal), Shuhei Yoshida (President Sony Worldwide Studios), Al Lowe (Leisure Suits Larry), Siobhan Reddy (Little Big Planet) or Keiji Inafune (Megaman), among many others.

Gamelab’s flagship event takes place every June in Barcelona (Spain) and welcomes over 1.000 attendees, representing over 500 different small companies/organizations. The audience is a mix of students/academics (25%), technical/creative professionals (20%), startup founders/CEOs (10%), Biz-dev execs (15%), journalists/bloggers (20%) and other profiles (10%).

Approximately 20% of the attendees come from overseas (especially from the UK, Germany, Netherlands and the US) and so all the sessions are hosted primarily in English, with simultaneous translation to Spanish in the main track.



The event is structured in 5 different and well defined sections:

Main conference track

Where world-class speakers share their inspiring vision about the future of interactivity with the general audience and press.

Partners track

Where sponsors and partners organize workshops and specialized sessions and talk directly to the professional community.

Networking space

Where startups, indie developers  and all kind of platforms interact and showcase their latest products and services.


Where the best games and project presented at Gamelab are publicly recognized.


where attendees, sponsors and guest continue networking after work hours (demo sessions, happy hours, parties, dinners, etc.)

For more information about Gamelab organization, contents, partnership opportunities and/or how to organize a Gamelab event in your city / country, please contact us at